轨道精准攻击:修订间差异

来自Helldivers资料站
跳转到导航 跳转到搜索
无编辑摘要
Lyx讨论 | 贡献
无编辑摘要
第48行: 第48行:




{| class="wikitable" style="width: 100%; text-align: center; border-collapse: collapse;"
{| class="wikitable" style="width: 100%; text-align: center; border-collapse: collapse; border: 2px solid #1F1F1F; font-family: 'Segoe UI', Arial, sans-serif;"
|+ 弹道物理与爆炸属性表 — Orbital Precision Strike
|-
|-
! style="width: 30%; text-align: center; background-color: #f2f2f2;" | 属性
! colspan="2" style="background-color: #FFE900; color: #1F1F1F; font-size: 20px; font-weight: bold; padding: 12px 10px; border-bottom: 3px solid #1F1F1F; letter-spacing: 2px;" | 弹道物理与爆炸属性表 — Orbital Precision Strike
! style="width: 70%; text-align: center; background-color: #f2f2f2;" | 数值
|-
|-
| style="text-align: center; padding: 6px 10px;" | ID
! style="width: 28%; background-color: #1F1F1F; color: #FFE900; font-size: 16px; font-weight: bold; text-align: center; padding: 10px 12px; border-right: 2px solid #FFE900;" | 属性
| style="text-align: center; padding: 6px 10px;" | <b>1-306</b><br><span style="color: #888; font-size: 12px;">弹头唯一数字ID,逻辑调用标识</span>
! style="width: 72%; background-color: #1F1F1F; color: #FFE900; font-size: 16px; font-weight: bold; text-align: center; padding: 10px 12px;" | 数值
|-
|-
| style="text-align: center; padding: 6px 10px;" | Name
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | ID
| style="text-align: center; padding: 6px 10px;" | <b>Orbital_Precision_Strike</b><br><span style="color: #888; font-size: 12px;">弹头名称,用于逻辑调用或UI显示</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>1-306</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">弹头唯一数字ID,逻辑调用标识</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Calibre(口径)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Name
| style="text-align: center; padding: 6px 10px;" | <b>406</b><br><span style="color: #888; font-size: 12px;">406mm,战列舰主炮级别,威力巨大</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>Orbital_Precision_Strike</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">弹头名称,用于逻辑调用或UI显示</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Number of Projectile(弹头数量)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Calibre(口径)
| style="text-align: center; padding: 6px 10px;" | <b>1</b><br><span style="color: #888; font-size: 12px;">每次发射只产生1个实体弹头(非霰弹)</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>406</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">406mm,战列舰主炮级别,威力巨大</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Mass(质量)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Number of Projectile(弹头数量)
| style="text-align: center; padding: 6px 10px;" | <b>30000</b><br><span style="color: #888; font-size: 12px;">30吨级,下落时拥有极高动能</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>1</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">每次发射只产生1个实体弹头(非霰弹)</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Speed(速度)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Mass(质量)
| style="text-align: center; padding: 6px 10px;" | <b>400</b><br><span style="color: #888; font-size: 12px;">初始射出/下落速度</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>30000</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">30吨级,下落时拥有极高动能</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Drag(空气阻力)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Speed(速度)
| style="text-align: center; padding: 6px 10px;" | <b>0</b><br><span style="color: #888; font-size: 12px;">无空气阻力,轨道打击特性</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>400</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">初始射出/下落速度</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Gravity Multiplier(重力倍率)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Drag(空气阻力)
| style="text-align: center; padding: 6px 10px;" | <b>1</b><br><span style="color: #888; font-size: 12px;">受标准重力影响</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">无空气阻力,轨道打击特性</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Simulation Steps(模拟步数)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Gravity Multiplier(重力倍率)
| style="text-align: center; padding: 6px 10px;" | <b>1</b><br><span style="color: #888; font-size: 12px;">优化性能或单帧碰撞判定</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>1</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">受标准重力影响</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Life Time(存活时间)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Simulation Steps(模拟步数)
| style="text-align: center; padding: 6px 10px;" | <b>0</b><br><span style="color: #888; font-size: 12px;">无限期飞行(除非命中或超出距离)</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>1</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">优化性能或单帧碰撞判定</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Life Time Randomness(存活时间随机性)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Life Time(存活时间)
| style="text-align: center; padding: 6px 10px;" | <b>0</b><br><span style="color: #888; font-size: 12px;">无随机偏差</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">无限期飞行(除非命中或超出距离)</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Use Damage ID(使用伤害类型ID)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Life Time Randomness(存活时间随机性)
| style="text-align: center; padding: 6px 10px;" | <b>257</b><br><span style="color: #888; font-size: 12px;">轨道凝固汽油弹轰炸,范围灼烧/火焰伤害</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">无随机偏差</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Penetration Slowdown(穿透减速)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Use Damage ID(使用伤害类型ID)
| style="text-align: center; padding: 6px 10px;" | <b>0.25</b><br><span style="color: #888; font-size: 12px;">穿透后保留25%速度(减速75%)</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>257</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">轨道凝固汽油弹轰炸,范围灼烧/火焰伤害</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Explosion Threshold Angle(爆炸触发角度)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Penetration Slowdown(穿透减速)
| style="text-align: center; padding: 6px 10px;" | <b>80</b><br><span style="color: #888; font-size: 12px;">碰撞角度<80°(近垂直)时触发爆炸</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0.25</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">穿透后保留25%速度(减速75%)</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Can Expire after Impact?(碰撞后可否失效)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Explosion Threshold Angle(爆炸触发角度)
| style="text-align: center; padding: 6px 10px;" | <b>Yes</b><br><span style="color: #888; font-size: 12px;">击中后即消失,不会无限弹跳</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>80</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">碰撞角度<80°(近垂直)时触发爆炸</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Explosion ID On Impact(碰撞触发爆炸ID)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Can Expire after Impact?(碰撞后可否失效)
| style="text-align: center; padding: 6px 10px;" | <b>327</b><br><span style="color: #888; font-size: 12px;">精确打击特效和范围伤害</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>Yes</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">击中后即消失,不会无限弹跳</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Explosion Proximity(触发爆炸接近距离)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Explosion ID On Impact(碰撞触发爆炸ID)
| style="text-align: center; padding: 6px 10px;" | <b>0</b><br><span style="color: #888; font-size: 12px;">必须物理碰撞才引爆</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>327</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">精确打击特效和范围伤害</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Explosion Delay(爆炸延迟)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Explosion Proximity(触发爆炸接近距离)
| style="text-align: center; padding: 6px 10px;" | <b>0</b><br><span style="color: #888; font-size: 12px;">命中即爆,无延时</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">必须物理碰撞才引爆</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Explosion ID On Expired(寿命耗尽爆炸ID)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Explosion Delay(爆炸延迟)
| style="text-align: center; padding: 6px 10px;" | <b>0 : None</b><br><span style="color: #888; font-size: 12px;">存活时间无限,不会因过期爆炸</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">命中即爆,无延时</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Arming Distance(武装距离)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Explosion ID On Expired(寿命耗尽爆炸ID)
| style="text-align: center; padding: 6px 10px;" | <b>0</b><br><span style="color: #888; font-size: 12px;">离开发射器即可引爆</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0 : None</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">存活时间无限,不会因过期爆炸</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Surface Impact Type / Ricochet Impact Type(表面/跳弹碰撞类型)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Arming Distance(武装距离)
| style="text-align: center; padding: 6px 10px;" | <b>0 : None</b><br><span style="color: #888; font-size: 12px;">无特殊表面碰撞类型</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">离开发射器即可引爆</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Max Ricochets(最大跳弹次数)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Surface Impact Type / Ricochet Impact Type(表面/跳弹碰撞类型)
| style="text-align: center; padding: 6px 10px;" | <b>1</b><br><span style="color: #888; font-size: 12px;">可以跳弹1次</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0 : None</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">无特殊表面碰撞类型</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Ricochet Threshold Angle(跳弹临界角度)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Max Ricochets(最大跳弹次数)
| style="text-align: center; padding: 6px 10px;" | <b>83</b><br><span style="color: #888; font-size: 12px;"><83°(较平角度)时跳弹而非爆炸</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>1</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">可以跳弹1次</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Ricochet Threshold Speed(跳弹临界速度)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Ricochet Threshold Angle(跳弹临界角度)
| style="text-align: center; padding: 6px 10px;" | <b>60</b><br><span style="color: #888; font-size: 12px;">速度低于60时不跳弹</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>83</b><br><span style="color: #888; font-size: 12px; font-weight: 400;"><83°(较平角度)时跳弹而非爆炸</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Ricochet Angle Loss(跳弹角度损失)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Ricochet Threshold Speed(跳弹临界速度)
| style="text-align: center; padding: 6px 10px;" | <b>0.75</b><br><span style="color: #888; font-size: 12px;">跳弹后损失75%的角度动量</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>60</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">速度低于60时不跳弹</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Ricochet Spread Vertical(跳弹垂直散布)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Ricochet Angle Loss(跳弹角度损失)
| style="text-align: center; padding: 6px 10px;" | <b>12</b><br><span style="color: #888; font-size: 12px;">垂直方向随机偏移角度</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0.75</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">跳弹后损失75%的角度动量</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Ricochet Spread Horizontal(跳弹水平散布)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Ricochet Spread Vertical(跳弹垂直散布)
| style="text-align: center; padding: 6px 10px;" | <b>45</b><br><span style="color: #888; font-size: 12px;">水平方向随机偏移角度(较大散布)</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>12</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">垂直方向随机偏移角度</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Effect Damage Type(特效伤害类型)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Ricochet Spread Horizontal(跳弹水平散布)
| style="text-align: center; padding: 6px 10px;" | <b>3 : PiercingLarge</b><br><span style="color: #888; font-size: 12px;">大型穿刺伤害(秒杀级物理伤害)</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>45</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">水平方向随机偏移角度(较大散布)</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Fire Template(火焰模板)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Effect Damage Type(特效伤害类型)
| style="text-align: center; padding: 6px 10px;" | <b>0 : None</b><br><span style="color: #888; font-size: 12px;">257号伤害ID负责产生火焰</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>3 : PiercingLarge</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">大型穿刺伤害(秒杀级物理伤害)</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Inherit Velocity(继承速度)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Fire Template(火焰模板)
| style="text-align: center; padding: 6px 10px;" | <b>Yes</b><br><span style="color: #888; font-size: 12px;">继承移动平台初速度</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0 : None</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">257号伤害ID负责产生火焰</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Ignore Terminal Velocity(忽略终端速度)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Inherit Velocity(继承速度)
| style="text-align: center; padding: 6px 10px;" | <b>No</b><br><span style="color: #888; font-size: 12px;">受最高速度上限限制</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>Yes</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">继承移动平台初速度</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Remove Thruster Effect(移除推进器效果)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Ignore Terminal Velocity(忽略终端速度)
| style="text-align: center; padding: 6px 10px;" | <b>Yes</b><br><span style="color: #888; font-size: 12px;">不受飞行推进特效干扰</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>No</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">受最高速度上限限制</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Remove Trail Effect(移除拖尾特效)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Remove Thruster Effect(移除推进器效果)
| style="text-align: center; padding: 6px 10px;" | <b>No</b><br><span style="color: #888; font-size: 12px;">飞行轨迹拖尾特效保留</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>Yes</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">不受飞行推进特效干扰</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Projectile Unit Auto Remove(弹头实体自动移除)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Remove Trail Effect(移除拖尾特效)
| style="text-align: center; padding: 6px 10px;" | <b>Yes</b><br><span style="color: #888; font-size: 12px;">自动清除实体,节省服务器资源</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>No</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">飞行轨迹拖尾特效保留</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Explosions Inherit Velocity(爆炸继承速度)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Projectile Unit Auto Remove(弹头实体自动移除)
| style="text-align: center; padding: 6px 10px;" | <b>Yes</b><br><span style="color: #888; font-size: 12px;">爆炸范围和特效有速度方向冲量偏移</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>Yes</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">自动清除实体,节省服务器资源</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Project Decal(投射贴花)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Explosions Inherit Velocity(爆炸继承速度)
| style="text-align: center; padding: 6px 10px;" | <b>No</b><br><span style="color: #888; font-size: 12px;">不在墙面留贴花/弹孔</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>Yes</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">爆炸范围和特效有速度方向冲量偏移</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Global Audio(全局音频)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Project Decal(投射贴花)
| style="text-align: center; padding: 6px 10px;" | <b>Yes</b><br><span style="color: #888; font-size: 12px;">全图可听,强化轨道打击压迫感</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>No</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">不在墙面留贴花/弹孔</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Apply Strm(应用冲刺/特殊状态)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Global Audio(全局音频)
| style="text-align: center; padding: 6px 10px;" | <b>No</b><br><span style="color: #888; font-size: 12px;"></span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>Yes</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">全图可听,强化轨道打击压迫感</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Auto Attach(自动附着)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Apply Strm(应用冲刺/特殊状态)
| style="text-align: center; padding: 6px 10px;" | <b>No</b><br><span style="color: #888; font-size: 12px;">—</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>No</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">—</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | X-Axis(X轴偏移)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Auto Attach(自动附着)
| style="text-align: center; padding: 6px 10px;" | <b>0</b><br><span style="color: #888; font-size: 12px;">无特殊偏移</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>No</b><br><span style="color: #888; font-size: 12px; font-weight: 400;"></span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Y-Axis(Y轴偏移)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | X-Axis(X轴偏移)
| style="text-align: center; padding: 6px 10px;" | <b>0</b><br><span style="color: #888; font-size: 12px;">无特殊偏移</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">无特殊偏移</span>
|-
|-
| style="text-align: center; padding: 6px 10px;" | Z-Axis(Z轴偏移)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Y-Axis(Y轴偏移)
| style="text-align: center; padding: 6px 10px;" | <b>0</b><br><span style="color: #888; font-size: 12px;">无特殊偏移</span>
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">无特殊偏移</span>
|-
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Z-Axis(Z轴偏移)
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">无特殊偏移</span>
|}
|}

2026年7月12日 (日) 14:48的版本

进攻型战略配备许可证
轨道精准攻击 / Orbital Precision Strike
来自驱逐舰"阿特拉斯"轨道加农炮的一发精准攻击。
A single precise shot from the Destroyer's 'ATLAS' cannon.
轨道精准攻击.png
呼叫代码  
右.png右.png上.png
战略配备特性
 爆炸品

-
 轨道武器

-
 反坦克

数据
呼叫时间
 
4.45 秒
-
冷却时间
 
90 秒
-
使用次数
 
无限



弹道物理与爆炸属性表 — Orbital Precision Strike
属性 数值
ID 1-306
弹头唯一数字ID,逻辑调用标识
Name Orbital_Precision_Strike
弹头名称,用于逻辑调用或UI显示
Calibre(口径) 406
406mm,战列舰主炮级别,威力巨大
Number of Projectile(弹头数量) 1
每次发射只产生1个实体弹头(非霰弹)
Mass(质量) 30000
30吨级,下落时拥有极高动能
Speed(速度) 400
初始射出/下落速度
Drag(空气阻力) 0
无空气阻力,轨道打击特性
Gravity Multiplier(重力倍率) 1
受标准重力影响
Simulation Steps(模拟步数) 1
优化性能或单帧碰撞判定
Life Time(存活时间) 0
无限期飞行(除非命中或超出距离)
Life Time Randomness(存活时间随机性) 0
无随机偏差
Use Damage ID(使用伤害类型ID) 257
轨道凝固汽油弹轰炸,范围灼烧/火焰伤害
Penetration Slowdown(穿透减速) 0.25
穿透后保留25%速度(减速75%)
Explosion Threshold Angle(爆炸触发角度) 80
碰撞角度<80°(近垂直)时触发爆炸
Can Expire after Impact?(碰撞后可否失效) Yes
击中后即消失,不会无限弹跳
Explosion ID On Impact(碰撞触发爆炸ID) 327
精确打击特效和范围伤害
Explosion Proximity(触发爆炸接近距离) 0
必须物理碰撞才引爆
Explosion Delay(爆炸延迟) 0
命中即爆,无延时
Explosion ID On Expired(寿命耗尽爆炸ID) 0 : None
存活时间无限,不会因过期爆炸
Arming Distance(武装距离) 0
离开发射器即可引爆
Surface Impact Type / Ricochet Impact Type(表面/跳弹碰撞类型) 0 : None
无特殊表面碰撞类型
Max Ricochets(最大跳弹次数) 1
可以跳弹1次
Ricochet Threshold Angle(跳弹临界角度) 83
<83°(较平角度)时跳弹而非爆炸
Ricochet Threshold Speed(跳弹临界速度) 60
速度低于60时不跳弹
Ricochet Angle Loss(跳弹角度损失) 0.75
跳弹后损失75%的角度动量
Ricochet Spread Vertical(跳弹垂直散布) 12
垂直方向随机偏移角度
Ricochet Spread Horizontal(跳弹水平散布) 45
水平方向随机偏移角度(较大散布)
Effect Damage Type(特效伤害类型) 3 : PiercingLarge
大型穿刺伤害(秒杀级物理伤害)
Fire Template(火焰模板) 0 : None
257号伤害ID负责产生火焰
Inherit Velocity(继承速度) Yes
继承移动平台初速度
Ignore Terminal Velocity(忽略终端速度) No
受最高速度上限限制
Remove Thruster Effect(移除推进器效果) Yes
不受飞行推进特效干扰
Remove Trail Effect(移除拖尾特效) No
飞行轨迹拖尾特效保留
Projectile Unit Auto Remove(弹头实体自动移除) Yes
自动清除实体,节省服务器资源
Explosions Inherit Velocity(爆炸继承速度) Yes
爆炸范围和特效有速度方向冲量偏移
Project Decal(投射贴花) No
不在墙面留贴花/弹孔
Global Audio(全局音频) Yes
全图可听,强化轨道打击压迫感
Apply Strm(应用冲刺/特殊状态) No
Auto Attach(自动附着) No
X-Axis(X轴偏移) 0
无特殊偏移
Y-Axis(Y轴偏移) 0
无特殊偏移
Z-Axis(Z轴偏移) 0
无特殊偏移