轨道精准攻击:修订间差异

来自Helldivers资料站
跳转到导航 跳转到搜索
无编辑摘要
Lyx讨论 | 贡献
无编辑摘要
第48行: 第48行:




{| class="wikitable" style="width: 100%; text-align: center; border-collapse: collapse; border: 2px solid #1F1F1F; font-family: 'Segoe UI', Arial, sans-serif;"
{{战略配备弹头
|-
|标题=战略配备弹头属性 — Orbital Precision Strike
! colspan="2" style="background-color: #FFE900; color: #1F1F1F; font-size: 20px; font-weight: bold; padding: 12px 10px; border-bottom: 3px solid #1F1F1F; letter-spacing: 2px;" | 弹道物理与爆炸属性表 — Orbital Precision Strike
|ID=1-306
|-
|ID说明=弹头唯一数字ID,逻辑调用标识
! style="width: 28%; background-color: #1F1F1F; color: #FFE900; font-size: 16px; font-weight: bold; text-align: center; padding: 10px 12px; border-right: 2px solid #FFE900;" | 属性
|名称=Orbital_Precision_Strike
! style="width: 72%; background-color: #1F1F1F; color: #FFE900; font-size: 16px; font-weight: bold; text-align: center; padding: 10px 12px;" | 数值
|名称说明=弹头名称,用于逻辑调用或UI显示
|-
|口径=406
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | ID
|口径说明=406mm,战列舰主炮级别,威力巨大
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>1-306</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">弹头唯一数字ID,逻辑调用标识</span>
|弹头数量=1
|-
|弹头数量说明=每次发射只产生1个实体弹头(非霰弹)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Name
|质量=30000
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>Orbital_Precision_Strike</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">弹头名称,用于逻辑调用或UI显示</span>
|质量说明=30吨级,下落时拥有极高动能
|-
|速度=400
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Calibre(口径)
|速度说明=初始射出/下落速度
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>406</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">406mm,战列舰主炮级别,威力巨大</span>
|空气阻力=0
|-
|空气阻力说明=无空气阻力,轨道打击特性
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Number of Projectile(弹头数量)
|重力倍率=1
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>1</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">每次发射只产生1个实体弹头(非霰弹)</span>
|重力倍率说明=受标准重力影响
|-
|模拟步数=1
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Mass(质量)
|模拟步数说明=优化性能或单帧碰撞判定
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>30000</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">30吨级,下落时拥有极高动能</span>
|存活时间=0
|-
|存活时间说明=无限期飞行(除非命中或超出距离)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Speed(速度)
|存活时间随机性=0
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>400</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">初始射出/下落速度</span>
|存活时间随机性说明=无随机偏差
|-
|伤害ID=257
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Drag(空气阻力)
|伤害ID说明=轨道凝固汽油弹轰炸,范围灼烧/火焰伤害
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">无空气阻力,轨道打击特性</span>
|穿透减速=0.25
|-
|穿透减速说明=穿透后保留25%速度(减速75%)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Gravity Multiplier(重力倍率)
|爆炸触发角度=80
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>1</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">受标准重力影响</span>
|爆炸触发角度说明=碰撞角度<80°(近垂直)时触发爆炸
|-
|碰撞后失效=Yes
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Simulation Steps(模拟步数)
|碰撞后失效说明=击中后即消失,不会无限弹跳
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>1</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">优化性能或单帧碰撞判定</span>
|碰撞爆炸ID=327
|-
|碰撞爆炸ID说明=精确打击特效和范围伤害
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Life Time(存活时间)
|引爆距离=0
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">无限期飞行(除非命中或超出距离)</span>
|引爆距离说明=必须物理碰撞才引爆
|-
|爆炸延迟=0
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Life Time Randomness(存活时间随机性)
|爆炸延迟说明=命中即爆,无延时
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">无随机偏差</span>
|过期爆炸ID=0 : None
|-
|过期爆炸ID说明=存活时间无限,不会因过期爆炸
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Use Damage ID(使用伤害类型ID)
|武装距离=0
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>257</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">轨道凝固汽油弹轰炸,范围灼烧/火焰伤害</span>
|武装距离说明=离开发射器即可引爆
|-
|碰撞类型=0 : None
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Penetration Slowdown(穿透减速)
|碰撞类型说明=无特殊表面碰撞类型
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0.25</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">穿透后保留25%速度(减速75%)</span>
|最大跳弹=1
|-
|最大跳弹说明=可以跳弹1次
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Explosion Threshold Angle(爆炸触发角度)
|跳弹角度=83
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>80</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">碰撞角度<80°(近垂直)时触发爆炸</span>
|跳弹角度说明=<83°(较平角度)时跳弹而非爆炸
|-
|跳弹速度=60
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Can Expire after Impact?(碰撞后可否失效)
|跳弹速度说明=速度低于60时不跳弹
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>Yes</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">击中后即消失,不会无限弹跳</span>
|跳弹角度损失=0.75
|-
|跳弹角度损失说明=跳弹后损失75%的角度动量
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Explosion ID On Impact(碰撞触发爆炸ID)
|跳弹垂直散布=12
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>327</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">精确打击特效和范围伤害</span>
|跳弹垂直散布说明=垂直方向随机偏移角度
|-
|跳弹水平散布=45
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Explosion Proximity(触发爆炸接近距离)
|跳弹水平散布说明=水平方向随机偏移角度(较大散布)
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">必须物理碰撞才引爆</span>
|特效伤害类型=3 : PiercingLarge
|-
|特效伤害类型说明=大型穿刺伤害(秒杀级物理伤害)
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Explosion Delay(爆炸延迟)
|火焰模板=0 : None
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">命中即爆,无延时</span>
|火焰模板说明=257号伤害ID负责产生火焰
|-
|继承速度=Yes
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Explosion ID On Expired(寿命耗尽爆炸ID)
|继承速度说明=继承移动平台初速度
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0 : None</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">存活时间无限,不会因过期爆炸</span>
|忽略终端速度=No
|-
|忽略终端速度说明=受最高速度上限限制
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Arming Distance(武装距离)
|移除推进器=Yes
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">离开发射器即可引爆</span>
|移除推进器说明=不受飞行推进特效干扰
|-
|移除拖尾=No
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Surface Impact Type / Ricochet Impact Type(表面/跳弹碰撞类型)
|移除拖尾说明=飞行轨迹拖尾特效保留
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0 : None</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">无特殊表面碰撞类型</span>
|自动移除=Yes
|-
|自动移除说明=自动清除实体,节省服务器资源
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Max Ricochets(最大跳弹次数)
|爆炸继承速度=Yes
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>1</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">可以跳弹1次</span>
|爆炸继承速度说明=爆炸范围和特效有速度方向冲量偏移
|-
|投射贴花=No
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Ricochet Threshold Angle(跳弹临界角度)
|投射贴花说明=不在墙面留贴花/弹孔
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>83</b><br><span style="color: #888; font-size: 12px; font-weight: 400;"><83°(较平角度)时跳弹而非爆炸</span>
|全局音频=Yes
|-
|全局音频说明=全图可听,强化轨道打击压迫感
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Ricochet Threshold Speed(跳弹临界速度)
|应用冲刺=No
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>60</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">速度低于60时不跳弹</span>
|应用冲刺说明=—
|-
|自动附着=No
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Ricochet Angle Loss(跳弹角度损失)
|自动附着说明=—
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0.75</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">跳弹后损失75%的角度动量</span>
|X轴=0
|-
|X轴说明=无特殊偏移
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Ricochet Spread Vertical(跳弹垂直散布)
|Y轴=0
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>12</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">垂直方向随机偏移角度</span>
|Y轴说明=无特殊偏移
|-
|Z轴=0
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Ricochet Spread Horizontal(跳弹水平散布)
|Z轴说明=无特殊偏移
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>45</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">水平方向随机偏移角度(较大散布)</span>
}}
|-
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Effect Damage Type(特效伤害类型)
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>3 : PiercingLarge</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">大型穿刺伤害(秒杀级物理伤害)</span>
|-
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Fire Template(火焰模板)
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0 : None</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">257号伤害ID负责产生火焰</span>
|-
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Inherit Velocity(继承速度)
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>Yes</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">继承移动平台初速度</span>
|-
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Ignore Terminal Velocity(忽略终端速度)
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>No</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">受最高速度上限限制</span>
|-
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Remove Thruster Effect(移除推进器效果)
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>Yes</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">不受飞行推进特效干扰</span>
|-
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Remove Trail Effect(移除拖尾特效)
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>No</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">飞行轨迹拖尾特效保留</span>
|-
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Projectile Unit Auto Remove(弹头实体自动移除)
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>Yes</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">自动清除实体,节省服务器资源</span>
|-
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Explosions Inherit Velocity(爆炸继承速度)
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>Yes</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">爆炸范围和特效有速度方向冲量偏移</span>
|-
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Project Decal(投射贴花)
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>No</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">不在墙面留贴花/弹孔</span>
|-
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Global Audio(全局音频)
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>Yes</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">全图可听,强化轨道打击压迫感</span>
|-
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Apply Strm(应用冲刺/特殊状态)
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>No</b><br><span style="color: #888; font-size: 12px; font-weight: 400;"></span>
|-
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Auto Attach(自动附着)
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>No</b><br><span style="color: #888; font-size: 12px; font-weight: 400;"></span>
|-
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | X-Axis(X轴偏移)
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">无特殊偏移</span>
|-
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Y-Axis(Y轴偏移)
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">无特殊偏移</span>
|-
| style="background-color: #fafafa; color: #1F1F1F; font-size: 15px; font-weight: 600; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0; border-right: 1px solid #e0e0e0;" | Z-Axis(Z轴偏移)
| style="background-color: #ffffff; color: #1F1F1F; font-size: 14px; text-align: center; padding: 8px 12px; border-bottom: 1px solid #e0e0e0;" | <b>0</b><br><span style="color: #888; font-size: 12px; font-weight: 400;">无特殊偏移</span>
|}

2026年7月12日 (日) 14:59的版本

进攻型战略配备许可证
轨道精准攻击 / Orbital Precision Strike
来自驱逐舰"阿特拉斯"轨道加农炮的一发精准攻击。
A single precise shot from the Destroyer's 'ATLAS' cannon.
轨道精准攻击.png
呼叫代码  
右.png右.png上.png
战略配备特性
 爆炸品

-
 轨道武器

-
 反坦克

数据
呼叫时间
 
4.45 秒
-
冷却时间
 
90 秒
-
使用次数
 
无限



模板:战略配备弹头