轨道精准攻击:修订间差异
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{| class="wikitable | {| class="wikitable" style="width: 100%;" | ||
|+ 弹道物理与爆炸属性表 | |+ 弹道物理与爆炸属性表 — Orbital Precision Strike | ||
|- | |- | ||
! | ! style="width: 30%;" | 属性 | ||
! | ! style="width: 70%;" | 数值 | ||
|- | |- | ||
| 1-306 | | ID | ||
| Orbital_Precision_Strike | | style="border-bottom: 1px solid #ddd;" | 1-306 | ||
| 406 | |- | ||
| 1 | | Name | ||
| 30000 | | style="border-bottom: 1px solid #ddd;" title="弹头名称,用于逻辑调用或UI显示" | Orbital_Precision_Strike | ||
| 400 | |- | ||
| 0 | | Calibre (口径) | ||
| 1 | | style="border-bottom: 1px solid #ddd;" title="406mm,战列舰主炮级别,威力巨大、尺寸可观的实体弹头" | 406 | ||
| 1 | |- | ||
| 0 | | Number of Projectile (弹头数量) | ||
| 0 | | style="border-bottom: 1px solid #ddd;" title="每次发射只产生1个实体弹头(非霰弹)" | 1 | ||
| 257 | |- | ||
| 0.25 | | Mass (质量) | ||
| 80 | | style="border-bottom: 1px solid #ddd;" title="30000(30吨级),下落和碰撞时拥有极高动能" | 30000 | ||
| Yes | |- | ||
| 327 | | Speed (速度) | ||
| 0 | | style="border-bottom: 1px solid #ddd;" title="初始射出/下落速度" | 400 | ||
| 0 | |- | ||
| 0 | | Drag (空气阻力) | ||
| 0 | | style="border-bottom: 1px solid #ddd;" title="0,无空气阻力,飞行中不会减速,轨道打击特性" | 0 | ||
| 0 : None | |- | ||
| 1 | | Gravity Multiplier (重力倍率) | ||
| 83 | | style="border-bottom: 1px solid #ddd;" title="1,受标准重力影响(下落)" | 1 | ||
| 60 | |- | ||
| 0.75 | | Simulation Steps (模拟步数) | ||
| 12 | | style="border-bottom: 1px solid #ddd;" title="1,物理演算频率较低,优化性能或单帧碰撞判定弹头" | 1 | ||
| 3 : PiercingLarge | |- | ||
| 0 : None | | Life Time (存活时间) | ||
| Yes | | style="border-bottom: 1px solid #ddd;" title="0,除非命中或超出作用距离,否则无限期飞行" | 0 | ||
| No | |- | ||
| Yes | | Life Time Randomness (存活时间随机性) | ||
| No | | style="border-bottom: 1px solid #ddd;" title="0,无随机偏差" | 0 | ||
| Yes | |- | ||
| Yes | | Use Damage ID (使用伤害类型ID) | ||
| No | | style="border-bottom: 1px solid #ddd;" title="257 : Orbital Napalm Barrage 2 explosion,调用轨道凝固汽油弹轰炸的伤害配置,具范围灼烧/火焰伤害" | 257 | ||
| Yes | |- | ||
| No | | Penetration Slowdown (穿透减速) | ||
| No | | style="border-bottom: 1px solid #ddd;" title="0.25,穿透物体后保留25%速度(减速75%)" | 0.25 | ||
| 0 | |- | ||
| Explosion Threshold Angle (爆炸触发角度) | |||
| style="border-bottom: 1px solid #ddd;" title="80,弹头与碰撞面角度小于80°(近垂直)时触发爆炸" | 80 | |||
|- | |||
| Can Expire after Impact? (碰撞后可否失效) | |||
| style="border-bottom: 1px solid #ddd;" title="Yes,击中后即消失,不会无限弹跳" | Yes | |||
|- | |||
| Explosion ID On Impact (碰撞时触发爆炸ID) | |||
| style="border-bottom: 1px solid #ddd;" title="327 : PrecisionStrike(Orbital Precision Strike),命中后生成精确打击特效和范围伤害" | 327 | |||
|- | |||
| Explosion Proximity (触发爆炸接近距离) | |||
| style="border-bottom: 1px solid #ddd;" title="0,不通过接近感应引爆,必须物理碰撞才爆" | 0 | |||
|- | |||
| Explosion Delay (爆炸延迟) | |||
| style="border-bottom: 1px solid #ddd;" title="0,命中即爆,无延时" | 0 | |||
|- | |||
| Explosion ID On Expired (寿命耗尽爆炸ID) | |||
| style="border-bottom: 1px solid #ddd;" title="0 : None,因存活时间无限,不会因过期而爆炸" | 0 : None | |||
|- | |||
| Arming Distance (武装距离) | |||
| style="border-bottom: 1px solid #ddd;" title="0,离开发射器即可直接引爆,无需安全距离" | 0 | |||
|- | |||
| Surface Impact Type / Ricochet Impact Type (表面/跳弹碰撞类型) | |||
| style="border-bottom: 1px solid #ddd;" title="0 : None,无特殊表面碰撞类型,不触发特殊跳弹碰撞" | 0 : None | |||
|- | |||
| Max Ricochets (最大跳弹次数) | |||
| style="border-bottom: 1px solid #ddd;" title="1,可以弹跳1次" | 1 | |||
|- | |||
| Ricochet Threshold Angle (跳弹临界角度) | |||
| style="border-bottom: 1px solid #ddd;" title="83,弹头以小于83°(较平角度)撞击时不爆炸,而发生跳弹" | 83 | |||
|- | |||
| Ricochet Threshold Speed (跳弹临界速度) | |||
| style="border-bottom: 1px solid #ddd;" title="60,速度低于60时不跳弹" | 60 | |||
|- | |||
| Ricochet Angle Loss (跳弹角度损失) | |||
| style="border-bottom: 1px solid #ddd;" title="0.75,跳弹后损失75%的角度动量" | 0.75 | |||
|- | |||
| Ricochet Spread Vertical (跳弹垂直散布) | |||
| style="border-bottom: 1px solid #ddd;" title="12,跳弹后垂直方向随机偏移角度" | 12 | |||
|- | |||
| Ricochet Spread Horizontal (跳弹水平散布) | |||
| style="border-bottom: 1px solid #ddd;" title="45,跳弹后水平方向随机偏移角度(散布较大)" | 45 | |||
|- | |||
| Effect Damage Type (特效伤害类型) | |||
| style="border-bottom: 1px solid #ddd;" title="3 : PiercingLarge,即便不爆炸直接砸中,也触发大型穿刺伤害(秒杀级物理直接伤害)" | 3 : PiercingLarge | |||
|- | |||
| Fire Template (火焰模板) | |||
| style="border-bottom: 1px solid #ddd;" title="0 : None,弹头本身不携带火焰模板,但257号伤害ID会负责产生火焰" | 0 : None | |||
|- | |||
| Inherit Velocity (继承速度) | |||
| style="border-bottom: 1px solid #ddd;" title="Yes,从移动平台发射时继承平台初速度" | Yes | |||
|- | |||
| Ignore Terminal Velocity (忽略终端速度) | |||
| style="border-bottom: 1px solid #ddd;" title="No,受到风阻或重力上限限制,存在最高速度上限" | No | |||
|- | |||
| Remove Thruster Effect (移除推进器效果) | |||
| style="border-bottom: 1px solid #ddd;" title="Yes,不受飞行推进特效干扰" | Yes | |||
|- | |||
| Remove Trail Effect (移除拖尾特效) | |||
| style="border-bottom: 1px solid #ddd;" title="No,飞行轨迹拖尾特效保留" | No | |||
|- | |||
| Projectile Unit Auto Remove (弹头实体自动移除) | |||
| style="border-bottom: 1px solid #ddd;" title="Yes,命中或过远时自动清除实体,节省服务器资源" | Yes | |||
|- | |||
| Explosions Inherit Velocity (爆炸继承速度) | |||
| style="border-bottom: 1px solid #ddd;" title="Yes,爆炸范围和特效随弹头飞行速度方向产生冲量偏移" | Yes | |||
|- | |||
| Project Decal (投射贴花) | |||
| style="border-bottom: 1px solid #ddd;" title="No,爆炸后不在墙面留子弹孔/贴花" | No | |||
|- | |||
| Global Audio (全局音频) | |||
| style="border-bottom: 1px solid #ddd;" title="Yes,全图玩家可听到声音,强化轨道打击压迫感" | Yes | |||
|- | |||
| Apply Strm (应用冲刺/特殊状态) | |||
| style="border-bottom: 1px solid #ddd;" title="No" | No | |||
|- | |||
| Auto Attach (自动附着) | |||
| style="border-bottom: 1px solid #ddd;" title="No" | No | |||
|- | |||
| X-Axis (X轴偏移) | |||
| style="border-bottom: 1px solid #ddd;" title="0,无特殊偏移" | 0 | |||
|- | |||
| Y-Axis (Y轴偏移) | |||
| style="border-bottom: 1px solid #ddd;" title="0,无特殊偏移" | 0 | |||
|- | |||
| Z-Axis (Z轴偏移) | |||
| style="border-bottom: 1px solid #ddd;" title="0,无特殊偏移" | 0 | |||
|} | |} | ||
2026年7月12日 (日) 14:42的版本
| 属性 | 数值 |
|---|---|
| ID | 1-306 |
| Name | Orbital_Precision_Strike |
| Calibre (口径) | 406 |
| Number of Projectile (弹头数量) | 1 |
| Mass (质量) | 30000 |
| Speed (速度) | 400 |
| Drag (空气阻力) | 0 |
| Gravity Multiplier (重力倍率) | 1 |
| Simulation Steps (模拟步数) | 1 |
| Life Time (存活时间) | 0 |
| Life Time Randomness (存活时间随机性) | 0 |
| Use Damage ID (使用伤害类型ID) | 257 |
| Penetration Slowdown (穿透减速) | 0.25 |
| Explosion Threshold Angle (爆炸触发角度) | 80 |
| Can Expire after Impact? (碰撞后可否失效) | Yes |
| Explosion ID On Impact (碰撞时触发爆炸ID) | 327 |
| Explosion Proximity (触发爆炸接近距离) | 0 |
| Explosion Delay (爆炸延迟) | 0 |
| Explosion ID On Expired (寿命耗尽爆炸ID) | 0 : None |
| Arming Distance (武装距离) | 0 |
| Surface Impact Type / Ricochet Impact Type (表面/跳弹碰撞类型) | 0 : None |
| Max Ricochets (最大跳弹次数) | 1 |
| Ricochet Threshold Angle (跳弹临界角度) | 83 |
| Ricochet Threshold Speed (跳弹临界速度) | 60 |
| Ricochet Angle Loss (跳弹角度损失) | 0.75 |
| Ricochet Spread Vertical (跳弹垂直散布) | 12 |
| Ricochet Spread Horizontal (跳弹水平散布) | 45 |
| Effect Damage Type (特效伤害类型) | 3 : PiercingLarge |
| Fire Template (火焰模板) | 0 : None |
| Inherit Velocity (继承速度) | Yes |
| Ignore Terminal Velocity (忽略终端速度) | No |
| Remove Thruster Effect (移除推进器效果) | Yes |
| Remove Trail Effect (移除拖尾特效) | No |
| Projectile Unit Auto Remove (弹头实体自动移除) | Yes |
| Explosions Inherit Velocity (爆炸继承速度) | Yes |
| Project Decal (投射贴花) | No |
| Global Audio (全局音频) | Yes |
| Apply Strm (应用冲刺/特殊状态) | No |
| Auto Attach (自动附着) | No |
| X-Axis (X轴偏移) | 0 |
| Y-Axis (Y轴偏移) | 0 |
| Z-Axis (Z轴偏移) | 0 |